13 comments on “Random Weather Generator

  1. Pingback: Random Weather Generator Script | Dwarven Automata

    • Yeah, I think that should be doable. Let me see if I can have something along those lines up and running by this time tomorrow.

  2. There you go — there is now a drop-down selector to pick either Fahrenheit or Celsius scales for temperatures. This effects both the high/low ranges and wind chill modifiers. I’ve tested it a bit and it seems to work (let me know if I’m wrong).

    • That does sound like a useful improvement; I will see about implementing that in an update. In the meantime, if you choose to export the script’s results as a comma-delimited text file, you can open it in a spreadsheet program like Excel and suppress/delete the rows corresponding to the terrain types you don’t need.

  3. Very nice. Will come in handy for my latest campaign. Thanks.

    Minor quibble, seacoast is spelled wrong (you have it as seacost).


  4. This is amazing. Thanks you for making this. It’s helping me a lot with my current campaign.

    • Thank you! Please check out some of the other random generators on the site — and, hopefully, I will soon be back to a regular posting schedule with some new stuff.

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