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	<title>Session Fifty-Five, Plague of Angels - Revision history</title>
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	<updated>2026-04-23T21:29:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Craddoke: Created page with &quot;Session 54a   6pm on 4&lt;sup&gt;th&lt;/sup&gt; of Neiobar  central core of Broche 4  Numerus connecting to central core to hackit  expecteded on 8&lt;sup&gt;th&lt;/sup&gt; of Neiobar with director m...&quot;</title>
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		<updated>2020-06-04T14:08:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Session 54a   6pm on 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Neiobar  central core of Broche 4  Numerus connecting to central core to hackit  expecteded on 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Neiobar with director m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Session 54a&lt;br /&gt;
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6pm on 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Neiobar&lt;br /&gt;
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central core of Broche 4&lt;br /&gt;
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Numerus connecting to central core to hackit&lt;br /&gt;
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expecteded on 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of Neiobar with director meeting.&lt;br /&gt;
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Numerus hacks the core: AC203 hasn’t detected his presence. Has access to quite a bit of the systems.&lt;br /&gt;
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All organics on Goro have been liquidated according to databases in shipyards&lt;br /&gt;
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the glowing ball is a graveyard of sorts, place of rest for the bedelman collective. A place for communing with the ancient spirits of the bedelman family. Part of collective consciousness of the bedelman. &lt;br /&gt;
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The problem child is empty… during metaspace travel from graveyard, the crew collapses, and then a drone comes in and starts rustling up the bodies. Not an elegant scene. Shoving them out the airlock. Drone looks like nebula drones. Return to the stations in engineering.&lt;br /&gt;
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We download all we can from the station on bedelman tech.&lt;br /&gt;
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Ends up that Problem child is a mindship from the Civilized Worlds. Very powerful AI. We get info from Numerus. And we give ‘captain reid’ information on what we’re doing and it’s effect on the OA’s position in space.&lt;br /&gt;
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3 experience points to main characters.&lt;br /&gt;
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10pm Neiobar 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; We need to leave by afternoon on Neiobar 6 to get to meeting.&lt;br /&gt;
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we just disconnected from the problem child.&lt;br /&gt;
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Numerus, Nappy, Doc and Dom4 in central station.&lt;br /&gt;
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Boris, Stefano, Red&lt;br /&gt;
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Nachem’s Aegis&lt;br /&gt;
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Dom OG, Stefano captain, Red gunner, Boris gunner&lt;br /&gt;
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Meirraz (mobile but weak?), 4 bedelmen&lt;br /&gt;
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Captain Reid’s voice (the problem child AI)&lt;br /&gt;
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Superpowerful per Numerus. He is working for Freedom Faction so we think, or other faction…&lt;br /&gt;
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Bedelman are unkown factor, psychic ability is hard to account for.&lt;br /&gt;
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We destroy the problem child and AC203, try to mend fences with GORO.&lt;br /&gt;
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We have control of Broche 4. 3 OA patrol boats and support ships are on their way from the Mnk72.&lt;br /&gt;
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Each of us gets 12XP&lt;br /&gt;
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Alex needs to know how much XP for Red&lt;/div&gt;</summary>
		<author><name>Craddoke</name></author>
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