Session Ninety-Nine (Graveyard of Empires Summary)

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Session 99 March 16, 2016

8:30 am, 2nd of Jourilden, Pathogen Facility

Thorfus directs the surviving grapplers to rest at their charging stations before we set off to explore the living quarters in the East wing. We tour the observation ring to assess the surviving population of infected. The numbers are daunting. Instead of East to loot, we decide on the fly to inspect the reliquary library in the West wing.

Our first look at the West wing is rather dim. The automatic lighting is not working. We all hear banging to the west and squeaking to the south. There are trapped infected here.

To the south we surprise a lone fungal infected occupied with a single reliquary-less info pedestal.

Chuq’s initial charge reveals more fungal infected lurking in this room. Several minutes later, the hall is choked with fungal spore clouds and we have lost three monkey automatons. Surmising these infected were likely dwarven staff, we seal and lock this room before exploring the other computational room to the north.

We are blasted by a burst of cold air when the northern door is opened. The cold air is blowing from a vent in the ceiling. This empty room has not only two reliquary cubes but also several mysterious devices. Coping with the familiar first, Thorfus plays with a cubed pedestal that deals with animal surveys of the Curabel islands. Curious about Dragons, learns which infected afflictions the dragons are immune. The report concludes infected are useless against Dragons. Notable that whether Dwarves are at risk is omitted/missing. The other cube appears to have duplicate information.

Kalgunn explains to Edan that the mysterious devices are used to view very small things not visible to the naked eye. Small things that the dwarven researchers were using to make the infected undying. His ancient dwarven word translates to something that sounds like mihcro scope, whatever that means….

Realizing their uniqueness = value, we decide to leave all but the cubes behind? The door to the west opens to a large North to South chamber occupied by many infected. More than we can handle. Retreating eastward, Thorfus seals and locks the door. Chuq sprints to the Chief Pathologist’s office, snatching out of the air the broachie talkie tossed to him by Thorfus.

Undeterred by the situation, we devise a complex trap to funnel the horde into an ambush of grapplers. Attempting to meter the deluge by controlling the only door remotely from the Chief Pathologist’s office. The goal would be for the grapplers to secure the infected in the pen below the main floor via a lift.

20 minutes later, our plan is ready to commence. Our first two dance partners take the bait and charge the grapplers. Wait – they’re not intimidated by the grapplers. These two aren’t millennium old patients but free roaming research staff! After securing these two, a monkey is tasked to dash within to give us a view of the going ons beyond the closed door.

Those damned infected used platinum tools to jam the door open as we begin again. Thorfus commands the monkey to retrieve the tools. It doesn’t survive the fusillade of infected fists. More autonotoms are lost as Derick tries to turn the tide by holding several infected. A nimble monkey slips past the infected successfully removing the platinum tools jamming the door open. More punching, jabbing, grappling and charging ensue. The clerically held Infected giving us a measure of confidence against the hoard. Monkeys spank then are spanked while grapplers are bashed as a few successfully overwhelm infected. Judging the time is just right, Thorfus tasks Chuq with closing the door from the office. He also has a grappler toss grappled infected into a disinfection chamber to be cindered.

We are now down two grapplers. The monkeys strip a wreck to fix another. Then we try to meter the remaining infected through the door again. This time a grappler will lunge through the doorway to snatch an infected. We tidy up a bit by tossing the bodies littering the floor into a disinfection chamber for flash frying. Turning our attention to the platinum wedges, we learn they are solid primary shapes with a very respectful heft. Hoping to avoid more losses, we now turn our attention to exploring the eastern wing for “easier booty”.

Our rummaging yields some rather interesting gems and a few coins. A lone rubbery infected gives us some sport. Two monkeys grapple it allowing Thorfus to put it out of its’ misery. Until next time….