Session Ninety-Two (Graveyard of Empires Summary)

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SESSION 92: 2016-01-20

Ferelden 19

After discover the other robot. The team returns to the lower level to mend Thorfus’ wounds and make repairs to the Mechanical Monkeys and rest up a little.

During his watch – Chuq notices that one of the Undying Workers is a non-dwarf; a human, native islander – remarkably in good shape without decay of any kind. Chuq indicates this to Axel, Edan and Derick who were awake during the watch.

By the time Edan & Derick have rested and have prepared their magic the Mechanical Monkey have managed to repair themselves back to working condition – somewhat worse for wear- but functioning.

Chuq suspects that there may be another entity at play here and requests that Thorfus speak with the Repair Sentinel and ask about the non-dwarf. How he got here and when.

The Repair Sentinel replies that the “non-engineer” arrived at the power facility 8 days ago, about the same time as the Dark Elf we found earlier. Further inquires tell us that other non-dwarves have been to the facility recently.

Based on those answers – Thorfus and Axel decide to open one of the locked rooms – which turns out to be a control room of some kind.

The control room shows recording of recent arrivals – a wounded Dark Elf came in first, hid then was followed by the Islanders and two Undying. It seems that the Dark Elf was being followed by the Islander. After some hesitation and frustration the Islander and Undying leave the entry hall and was then followed by the Dark Elf. Control room seems to control the facility defenses.

The then explore the remains of the this level of the facility – basically a mirror image of the rest of the facility. Kalgun warns us that going up to the top scaffold would result in damage to him – he also ads that bringing the sphere would result in damaging it and preventing it from being used to revive XenoTel.

The Boys finally decide to take care of the remaining automaton. Kalgun recommends a way to disable the automaton. Thorfus first attempts to communicate with the automaton with the bioforge key. After a brief conversation, Thorfus steps out and faces the automaton and it tell him to remove his armour and weapons before approaching. Further conversation with the automaton indicate that there’s only one “resident” that she or he is being taken care of and does not require food or water.

Chuq removes his weapons in order approach the automaton after Thorfus tells it that Chuq is his slave. He walks by without issue and examines the rear of the automaton – then looks at the remaining rooms and notices a body on a bed with a glow somewhere in the room. The glow is actually a jury-rigged a Cook Automaton into a Surgeon Automaton that seems to be plugged into the wall. The glow emanates from a panel on the automaton.

With an image in his mind Edan asks Kalgun what the jury-rig may be, he’s surprised and says that it’s seems to be a Stasis Unit of some kind.

After searching the rooms, Chuck grabs the Information Reliquary and returns to group who then head back down to the Rec Room in order to read the Information Reliquary.

The cube’s two entries tell the story of how the Chief Engineer’s Assistant (Nolmeda Durra’hin) and some remaining engineers orchestrated a counter measure to the Chief Engineer’s harvesting order – she managed to acquire the stasis unit and jury-rig it in order to save her child when she realized that they were doomed to starve to death.

After careful consideration – the Boys decide to leave the baby in stasis (it’s safer there than with us) until they can figure out a proper plan to retrieve the baby safely.

The party then decide to head back to base in order to sell some gear and create a plausible story to make the Silver Throne believe that Luppa has left the area using Reiker to spin a tale about being trapped in the city after she left through a tunnel she then collapsed.

Using the mask, check checks the situation above and finds nothing out of the order. Then activate the portal and move through.

After checking for patrols they head back to Luppa’s new hideout. After some book-keeping, they fill in Luppa with recent events.

Leaving Reiker with a communication broach (Edan has twin), the ancients, Kalgun (the sword) the Boys head back to the Manor. Thorfus ordered the Mechanical Monkeys to help with widening the tunnel.

Upon returning to the Manor news is gathered – but nothing much seems to have happened in the last 48 hours. Since it’s very late they team opts to rest and then go see Marchmane in the morning.

The meeting with Marchmane goes well. He informs us some potential issues back in MidMarck – one of their enemies and the Boys sell a good amount of gear for a tidy profit.