Session One Hundred and Eleven Summary (Graveyard of Empires: After the Fall)

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Session 111, October 19 2022

Admiral Haverstham.jpg

Introduction

We continue at 2:30AM on the 20th of Denrilden (00.000.09.11 on the Apocalypse Clock) with Grissel being lowered into the ocean inside the shark cage to meet with Lysander. The party, having defeated Domelch's candidacy, now waits to see if the leviathan will accept the mute orc as the new Seer. Even assuming that goes swimmingly, though, there is still the looming problem of an undead horde in the Dead Forest that has been animated by a Devil Fish ancestor statue and is no longer under the control of Alys Sharppe. How long does the party have before that problem becomes ... grave?

Larry's Summary

We wait for the results of Grissel meeting Lysander.

Druul gets Kasa to agree to consult the other admirals to get Armadans to go with us. She will also get some gunpowder.

The signal comes to raise the cage. Grissel is within and the body of Alice is not.

Grissel signs to Druul that he has been accepted and wants his uncle to come help sign and needs to talk to us.

We go to the temple and talk to Grissel and he tells us that Lysander agrees with the Guardians of Media that Dagon would be helpful fighting the DVLs since they are such a threat. She will also honor our agreement to transport us rapidly to the mainland. We need to specify one ship. Then she and Grissel will go seek Dagon.

Velkin searches the Seer's quarters, now Grissel's, and finds the memoirs of Alice Sharp the final pages mention the lack of faith of admirals Kasa and Krugma. He puts them in a bag. There is also a bookshelf with temple records going back to early years, but not quite the beginning of Armada.

Velkin tries to open the locked footlocker and manages to get poisoned. Druul finds him and gets him a poison antidote.

We rest a couple hours then go meet the Armadans that we are to meet at the edge of the Dead Forest to deal with the undead.

We pass near the old orc wizard's tower and plan to visit it after dealing with the undead.

Captain Batenero and a group of orcs along with brother Lagi meet us and she has a fancy tricorn feathered hat from the Guildmaster as a token of apology for misunderstanding how Admiral Eliasa wanted our group handled. VElkin is no an honorary guildmember. Velkin has Jardin step aside and make him invisible.

We send some orcs ahead and we hear shouts and they were pulled below. Ajax relays through Velkin that hands reached out and grabbed them, then others came from the sterncastle and dragged them below.

We cross over and hear sounds that indicate there is something below. At the urging of Khelratha we cross over removing the gangplank from behind us.

Druul and the party, except for Khelratha, Lambertus, and the invisible Velkin who stay on the ship to form a rear guard to get the Armadans onto the flagship that is next to us.

Druul spies 5 criss-crossed lines with shells and bottles for an alarm. Working with Forcas, they cut free and lay each down quietly.

Suddenly a giant crab jumps up, but misses Druul. A second crab cuts away the bridge between the plank down from the ship we are on and up to Davy Jone's Locker.

Khelratha and Peronell charge the opening to the sterncastle. Lambertus turns the undead within and Kauri casts web which fills it up.

We need to stop the now free floating bridge as the two gangplanks are sagging and will soon fall away....