Session Seventeen Summary (Graveyard of Empires: After the Fall)

From RPG Campaign Wiki
Jump to navigation Jump to search

Session 17, October 28 2020

52f5302007fa230a150879598d3b9a6a.png

Introduction

We continue at 4:00AM on the 15th of Tenrilden with the party having just finished their river journey and learned from Jharlixus that the drow they pursue will reach the city of Vilgrim before they can be caught ...

Session Summary

After much discussion we elect to go to the trading post to at least gather information and perhaps get the sponsorship of a drow house.

Jharlaxis plans to go around the drow territory via the rivers to get to the Necropolis to see if the ancient dwarven machines still work.

We come to two spiders guarding the route with a few gnomes as food. Rallion uses the sceptre to speak with animals and we avoid a fight.

We pass a side passage with a rotting smell like mushrooms, but keep going.

We get to the trading post gatehouse and each are asked 3 questions before we are allowe in. The trading post has strict rules about when and where to trade and 10% tax.

We go to the waiting area reserved for deep gnomes and meet part of a gnome caravan, the rest is in the trading area.

We go to the trading area and buy 12 healing potions from a gnome trader, Khargim of Clan Karst who is sponsored by the drow house Herig. He mentioned introductions.

We talk to dwarven traders from Xenilum Khel who speak broken ancient dwarven and say everything is fine in Xenelum Khel and they have coughs, so we steer clear of them.

We then talk to a drow armorer Gurum of House Herig. the plan was to buy drow armor, but the cost of 5,000 GP would have cleaned us out. This turns the trader cold to us. We tell him we plan to come back.

Our thought is to use the letter from the Silence as information to trade for sponsorship to get to the drow city, Vilgram. House Herig is in the lower city and wants to move to the upper city.

We do business with a drow alchemist and we get two vials of sleep poison for Laris.

We talk to the three cloakers and they are hunters for hire and will kill anything for a price, some cost more than others.

Finally, there are two tall cloaked humanoids who are from outside. They have magic swords that no longer work. They cut the fabric of reality and allow them to travel between worlds. They would give one of their swords to someone who can get them home.

So far, we purchased 1,400 gp of goods, so have to pay 140 gp in tax before we leave the trading area.