Session Seventy-Eight Summary (Graveyard of Empires: After the Fall)

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Session 78, January 19 2022

DragonBoneThrone.jpg

Introduction

We continue at 1:30AM on the 1st of Denrilden (00.000.09.30 on the Apocalypse Clock) with the party ransacking One Horn's throne room after banishing him and several of his DVL compatriots via the heroic sacrifice of Sir Brendil of the Cloak. For the moment, the other monstrous denizens of Hdrasta have retreated with broken morale after seeing their leader and his plans defeated ...

Larry's Summary

Khelratha offers to carry the Matriarch blade and gauntlet and the others agree.

We find the shrine and Khelratha picks up the five statues, one missing a head, Khelratha uses 4 gold coins to help balance the head. Lungmold finds a large gem under the altar. Khelratha and others help level the altar and Khelratha makes an offering of 100 platinum coins. Lambertus drinks his cure serious wounds and then uses blood magic to bless the shrine, and it glows and the platinum offering disappears.

Druul plays and grows flowers on the mural of the Matriarchs to replace the defaced flowers of Feldma.

Druug asks to be let out of the web portal and agrees to be our ally and establish his claim as the new orc chief.

Lungmold uses the divination arrow and it points between going to the statue and leaving Hdrasta, so we head up to the stairs and hear Druug explaining his "plan" to hire mercenaries to deal with One Horn.

We go to the statue and have to fight a room full of hobgoblins. We put the candle in the candle holder and get a bunch of questions: who, what, when, where, why. and Velkin tries to answer but nothing changes.

Ajax flies us out of the entrance and we land where the dragon landed to bring us in and we argue to go to Montoa for the healing waters of the lake, and they fly and head towards Xen Khel as they are ready to go to the library on the mainland.

Lungmold goes to Malgrim to visit the embassy and take care of business.

[Will let us know that he is bowing out to look for a 5e game, but might be back. He ran Bortham tonight instead of rolling up a new character.]

[John had the following quick interaction to work on Brendil's fate.]

(If you (Brendil) find yourself falling through the sky surrounded by DVLs what would you do? The blade and gauntlet are missing. One Horn is confused, Fenris is less confused, and below is a huge city with Onion Domes.

Smack One Horn in face with mace of disruption. Fenris blinks out. Maniacal laughter. Some fraction of a second later Brendil is also gone.)


Velkin's Scrolls

Velkin’s Scrolls 45 – Session 78

1:30AM, 1st of Denrilden

One Horn’s Throne Room

Having found a concealed compartment in the seat of the throne here full of treasure and another of the impossibly thin dagger and protective bracers we empty the contents among our friends in the portal.

I walk through a door behind the throne and something affects me… I’m not dead, but that wasn’t on my list of intelligent things I’ve done without looking for a trap…

Behind the Throne, there’s a desecrated shrine where One Horn had his lair. We take some time to reconsecrate and tidy up the area, resetting the alter best we can and Lambertus blesses the area with Khelratha offering 100pp that disappears from the alter when bless is cast.

There was a hulled walnut sized red gemstone just underneath the alter. It doesn’t fit the bracer, we put it in the pile of treasure.

I climb up and look around the ledge above, but find nothing.

Druul plays his flowermaking music and refreshes Oswitha’s spot on the mural behind the throne.

Droog, our orc ...friend? Makes his case for us to set him free to guide the orcs away from this area and go back to setting up their relatively peaceful existence before One Horn and friends came along. We let him go and he scoots off post haste. He’ll be our ally in the future.

We do as well, Kauri turns me invisible again. Burning more blood, that’s painful.

Lungmold scans some individuals near the Vault entrance that are unhappy, regretting some choices recently made.

Time to GO!

As we make our way back up the Western, less populated stairway up, we hear Droog talking to the group of guards there. Making his case of his superior awesomeness because he hired the ‘mercenaries’ to get rid of One Horn. The ogre mages and hillgiants are about to get frisky, even more reason to get the hell outta here.

We take a couple moments in the room with the broken statue of Feldma. After we dispatch a gropu of Hobgoblins. We place Kauri’s candle in there and swirls of Ancient Common runes appear on the walls. Who What When Where How in no particular pattern or order. In the few minutes we are there, we don’t figure out what it’s for.

After thinking about it a bit, I wonder if it’s some sort of scrying or divination device.

There is great crash and while I’m scouting the way out, the elevator isn’t above. It’s smashed on the dragonbone pile...which looks like it is damaged as it looks like it’s receding down into the pit. That’s not good I don’t think.

We make our way upwards and out the way we came with Ajax hauling the portal and we get out under cover of darkness. We stop at the same spot where we came in, Brast and I get out and prepare for the journey ahead.

We debate on next stop before going back to the dragon emperor’s hiding place. The dragons are set to go back, while we are in favor of heading West to the Montoan lake to heal. After a brief spirited debate, the dragons appear to acquiesce to our guidance.

I give up more blood to make Brast invisible through Kauri’s blood magic and we set off same as we did on our way…. East…

Brast says that they were ordered by Azreal to come straight back when this mission was complete, no detours. I assume Azreal’s reasoning is to keep the remaining dragons of Meidia alive and unexposed to risk. Since they’re our ride, we don’t have a lot of choice. I chat with Brast on the way back and make sure that he knows I (we?) understand his stance. I plan to talk to Azreal about that. I’d like to be more transparent in our communication on mission parameters. Lungmold isn’t very happy about it though and heads to Malgrim with Raynarth, Tyrial, Borthan and Forcas. That animosity could have been avoided, but no real harm done I don’t think. It just drives home that parallel objectives isn’t necessarily the same as being on the same team. I certainly hope that our Winter King fealty swearers are more ‘team’ than ‘parallel’. The jury doesn’t have enough information to make a decision there yet. Best keep Meidia’s interests foremost in my sights.

Entering Malgrim, the Winter elves there send an honor guard with Lungmold and friends to the Embassy. He learns there is a number of rebellious events happening in his city. There is graffiti on the embassy walls in gnome “Traitors”. Some of the gnomes on the way give the procession dirty looks.

Bili and Lucifer are sitting outside the embassy as the party arrives, Lucifer wanders back in. Sybil, his Embassy Aunt, thinks Primilla, his Undermarket Aunt, is involved with the resistance. Jax and Itherialma are in a hole dug by one of the automata researching the embassy’s secrets of DVL capturing and such things.

Lungmold debates whether to discourage Primalla’s resistance activities

Overall I’d call this a ‘win’. We stopped a major force aligned with Asmodeus and thwarted a ritual to bring a nasty tool to the DVL’s side.


ASIDE: Brendil finds himself falling through a sky full of reddish orange cloudscape surrounded by DVL’s. Below is a giant city covered with domed buildings of varying heights. The matriach weapon and bracer are gone. One Horn looks confused, Fenris is less confused and the others he doesn’t have time to take in. In his last act of desperation, he swings his mace at One Horn and misses. He hears maniacal laughter and there’s a flash….