Session Seventy-Five Summary (Graveyard of Empires: After the Fall): Difference between revisions

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=== Introduction ===
=== Introduction ===
We continue at 10:00AM on the 30th of Laurilden (00.000.10.01 on the Apocalypse Clock) with the party in the midst of using Borthan's Astral Projection Tea to scout Hdrasta ...
We continue at 10:00AM on the 30th of Laurilden (00.000.10.01 on the Apocalypse Clock) with the party in the midst of using Borthan's Astral Projection Tea to scout Hdrasta ...
=== Larry's Summary ===


**Kauri:** <br>
**Kauri:** <br>

Revision as of 17:28, 30 December 2021

Session 75, December 29 2021

Astral-plane.jpg

Introduction

We continue at 10:00AM on the 30th of Laurilden (00.000.10.01 on the Apocalypse Clock) with the party in the midst of using Borthan's Astral Projection Tea to scout Hdrasta ...

Larry's Summary

    • Kauri:**

1. **Throne Room** [Session 74]
2. **Vault** [Session 74] Only ornamentation is the depressions where the stones can go. (Stones match gauntlet and the one One Horn has.)
3. Kobold Area (Western Side of shaft)

    • Philomanthraxus:**

1. Dragon Bone Area - Very large chamber lit with torches all around. It is huge. SW area of chamber. Center of room is a pillar of bones. The bones are clearly dragon bones and are contained in pillar shape by a huge net of wire mesh. c. 30' across. Pillar 30' diameter, c. 50' high. A lot of doors out of here. Dbl doors to N, Dbl doors to S. A few single doors. S of pillar to E. North of pillar to W. Open Double door to W. with fortifications. Large open area off central open shaft. Mostly cleared out. In the center there is a dragon with a single set of bones. Laid out in correct positions, if it was a living dragon. There is currently an ogre directing a hill giant to place the final bone in the tail and shift it. Couple more hill giants w/o anything to do.

2. Central Area 1 level up from Bones - Flies up through pillar. Floor of a very tall chamber. Just a bit of sky way far above. The center of this floor is littered with bones, actually, the top of the pillar. A walkway around the edge. "Pool of bone" in the center with walkway around. Balconies with ballistas. Way high above is the underside of the elevator. Not just bones. Random garbage that is much fresher. A group of hobgoblins and orcs goes rushing through. Short passages about 20' long to N, S, E, W then a door. Just a chamber beyond the W door and perpendicular hallway to E door. Clamor of hammering, perhaps workshops to E. Bone pit has other bones, humans, kobolds, feline. Any dead thing tossed in as a bone pit. Base layer is dragon. Higher than the walkway around it. Elevator does not appear to be made to go to here.
3. Pool of water somewhere S of bones - Slips through floor and comes in a hallway to other side of collapse to S. full 20; passageway. To S. torchlight and a lot of orcs gathered around something to S. two rough passages to E. & W. E & W passages very rough perhaps created by current residents. Crowd is a bunch of orc women, gathered in N. end of large pool of water. Room must have been huge. On S. end the ceiling has collapsed blocking the walkway that goes around the pool. Orcs filling buckets. Originally looks like a purposeful water feature. Walkway around water with lip separating the pool. S the collapse is pretty solid. Through the water there is a passage under the water. Pool goes for awhile. c. 30' past beginning of collapse. about 12' deep all the way through. c. 4' through the collapse. S. end of pool sees underwater there is a grate and can feel and see that water goes past the grate. There is some garbage. Pokes head above water. pitch black, other side of walkway. About 5'x5' under the grate. (metal grate) c. 40' before yanked back.

    • Velkin**

1. Surface - Above mountain 5 wooden structures around pit - S. side semi-circle. . two wooden towers near pit - above it. Two ballistas either side of pit. E & W. Currently pointing so cover the arc that is down hill. Can be moved. Looks like have handles and hill giants could just pick up and aim.
2. Upper balcony with the ballista - Two empty ballista spots that explains the two up top. Originally 6 ballistas, 2 gone, leaving 4. One to NE, one to SE, each originally 3, now each has 2.
3. 30x30 room doors to W, N, & S came from W. Statue in center - candle in right hand, it is a candle holder. Vandalized, head removed. (Everburning candle could have powerful effect.)

Two new blood magic spells - Lightning & Bless.

We make plans.

Lungmold & Velkin & Tyriol escort Ithirialma to Jax.

Azrael will check the portal once a week. Lungmold says, "Make sure you're not alone when you check it." I don't trust this portal, but it does seem useful.

Dragons are gathered and Azrael has 15 CLW & 8 CSW potions.

We suggest leaving the 3 orcs for helping raise Prixithalma and take Druug with us, and the dragons will turn Ajax, Velkin, and Philomanthraxus invisible. Velkin can carry the portal and ride Philomanthraxus, then land at night, and Ajax fly the portal in past the guards and ballistas.