Session Seventy-Five Summary (Graveyard of Empires: After the Fall): Difference between revisions

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2. **Vault** [Session 74] Only ornamentation is the depressions where the stones can go. (Stones match gauntlet and the one One Horn has.)<br>
2. **Vault** [Session 74] Only ornamentation is the depressions where the stones can go. (Stones match gauntlet and the one One Horn has.)<br>
3. Kobold Area (Western Side of shaft) - Standing on balcony in large room. Easily over 50' long & not quite as wide. Balcony all around the room. No living creatures & doesn't appear to be used often. Something like a trophy room. At least 50 kobolds strung up, hanging from balcony. Double staircase to lower level. Decorations - ceiling shows a mountain [[Old Greybeard]] (The cloister is depicted near the peak.) with a line of humanoids winding down from the peak. The line comes down towards the North wall and onto the North wall. 4 women leading this line of people. All except 4 women appear to be terrified, dragons, etc. <br>
3. Kobold Area (Western Side of shaft) - Standing on balcony in large room. Easily over 50' long & not quite as wide. Balcony all around the room. No living creatures & doesn't appear to be used often. Something like a trophy room. At least 50 kobolds strung up, hanging from balcony. Double staircase to lower level. Decorations - ceiling shows a mountain [[Old Greybeard]] (The cloister is depicted near the peak.) with a line of humanoids winding down from the peak. The line comes down towards the North wall and onto the North wall. 4 women leading this line of people. All except 4 women appear to be terrified, dragons, etc. <br>
Tallest of the women is pointing outwards into the room.  
Tallest of the women is pointing outwards into the room.  
Kobolds killed a while ago.
Kobolds killed a while ago.
Exits to S - passage, East on the balcony level. On lower level double door on N end of room (wall with Mural) and another double door to S (under balcony). No orcs, giants, etc. not visible, quiet as well.
Exits to S - passage, East on the balcony level. On lower level double door on N end of room (wall with Mural) and another double door to S (under balcony). No orcs, giants, etc. not visible, quiet as well.
Kauri checks out the rough passage to the S. 30 feet down ramshackle barrier blocking passage. Knocked down. To keep out those coming from the S. Dead kobolds behind the barrier.  
Kauri checks out the rough passage to the S. 30 feet down ramshackle barrier blocking passage. Knocked down. To keep out those coming from the S. Dead kobolds behind the barrier.  
Widens out to smallish chamber.  
Widens out to smallish chamber.  
N. double doors on lower level. On other side sees a mess. Normal straight walls to either side and serious damage here. After collapses, looks like someone dug through the collapses with tunnels 5' high & 5' wide to NE, NW & N. More dead bodies of kobolds.  
N. double doors on lower level. On other side sees a mess. Normal straight walls to either side and serious damage here. After collapses, looks like someone dug through the collapses with tunnels 5' high & 5' wide to NE, NW & N. More dead bodies of kobolds.  
NE tunnel - clump of dead bodies near. c. 20' widens up a bit & ceiling higher and off to E a tunnel running E/SE. Current tunnel more Northerly. Also filled with dead kobolds, babies, etc. Almost choke passage to N. While bodies left, they appear picked over.  
NE tunnel - clump of dead bodies near. c. 20' widens up a bit & ceiling higher and off to E a tunnel running E/SE. Current tunnel more Northerly. Also filled with dead kobolds, babies, etc. Almost choke passage to N. While bodies left, they appear picked over.  
Double Doors to S - Tunnel in better condition. 30' wide, c. 50' to S. then collapses, another passage to E. c. 40' 20'wide. Double door at end of tunnel. Smashed fortifications with dead Kobolds. Door is open. Through door a very large chamber lit with lots of torches. A giant pillar of bones. (Kauri yanked back.)<br>
Double Doors to S - Tunnel in better condition. 30' wide, c. 50' to S. then collapses, another passage to E. c. 40' 20'wide. Double door at end of tunnel. Smashed fortifications with dead Kobolds. Door is open. Through door a very large chamber lit with lots of torches. A giant pillar of bones. (Kauri yanked back.)<br>


**Philomanthraxus:** <br>
**Philomanthraxus:** <br>
1. Dragon Bone Area - Very large chamber lit with torches all around. It is huge. SW area of chamber. Center of room is a pillar of bones. The bones are clearly dragon bones and are contained in pillar shape by a huge net of wire mesh. c. 30' across. Pillar 30' diameter, c. 50' high. A lot of doors out of here. Dbl doors to N, Dbl doors to S.  A few single doors. S of pillar to E. North of pillar to W. Open Double door to W. with fortifications. Large open area off central open shaft. Mostly cleared out. In the center there is a dragon with a single set of bones. Laid out in correct positions, if it was a living dragon. There is currently an ogre directing a hill giant to place the final bone in the tail and shift it. Couple more hill giants w/o anything to do.
1. Dragon Bone Area - Very large chamber lit with torches all around. It is huge. SW area of chamber. Center of room is a pillar of bones. The bones are clearly dragon bones and are contained in pillar shape by a huge net of wire mesh. c. 30' across. Pillar 30' diameter, c. 50' high. A lot of doors out of here. Dbl doors to N, Dbl doors to S.  A few single doors. S of pillar to E. North of pillar to W. Open Double door to W. with fortifications. Large open area off central open shaft. Mostly cleared out. In the center there is a dragon with a single set of bones. Laid out in correct positions, if it was a living dragon. There is currently an ogre directing a hill giant to place the final bone in the tail and shift it. Couple more hill giants w/o anything to do.
Floor decorated with chalk markings and candles. Chalk markings have writings. Thinks it might be draconic, it is something else he doesn't know. On far back wall, manacled to wall are a lot of prisoners. Native islanders, and weird humanoid creatures. Part duck. Maybe 20 prisoners chained to the wall.
Floor decorated with chalk markings and candles. Chalk markings have writings. Thinks it might be draconic, it is something else he doesn't know. On far back wall, manacled to wall are a lot of prisoners. Native islanders, and weird humanoid creatures. Part duck. Maybe 20 prisoners chained to the wall.
He doesn't think the bones are all from the same dragon. There is one of every necessary piece to make one full dragon. No rhyme or reason. Best preserved or easiest to get to.
He doesn't think the bones are all from the same dragon. There is one of every necessary piece to make one full dragon. No rhyme or reason. Best preserved or easiest to get to.
Pillar does not appear to be placed there recently. They must be the source of the bones for the piecemeal dragon. Head it toward the pillar. Obviously an older dragon, probably ancient. Mesh/netting goes straight up to ceiling.  
Pillar does not appear to be placed there recently. They must be the source of the bones for the piecemeal dragon. Head it toward the pillar. Obviously an older dragon, probably ancient. Mesh/netting goes straight up to ceiling.  
Lap around pillar to see if there is anything else important.  
Lap around pillar to see if there is anything else important.  
Broken down fortifications to W. single closed to W. Dbl Door closed N. Single Door East. open. Dlb door East. Open 40' to another dlb door, closed. E single door. Dble door to S. closed.  Open area with dragon skeleton to SW.
Broken down fortifications to W. single closed to W. Dbl Door closed N. Single Door East. open. Dlb door East. Open 40' to another dlb door, closed. E single door. Dble door to S. closed.  Open area with dragon skeleton to SW.
Check dbl door to S. on other side 20' wide passage. After 30' collapsed in, but clear signs of recent excavation. About half of it - left hand side. Propped up with buttresses.  
Check dbl door to S. on other side 20' wide passage. After 30' collapsed in, but clear signs of recent excavation. About half of it - left hand side. Propped up with buttresses.  
<br>
<br>


2. Central Area 1 level up from Bones - Flies up through pillar.  
2. Central Area 1 level up from Bones - Flies up through pillar.  
Floor of a very tall chamber. Just a bit of sky way far above. The center of this floor is littered with bones, actually, the top of the pillar. A walkway around the edge. "Pool of bone" in the center with walkway around. Balconies with ballistas. Way high above is the underside of the elevator. Not just bones. Random garbage that is much fresher. A group of hobgoblins and orcs goes rushing through.
Floor of a very tall chamber. Just a bit of sky way far above. The center of this floor is littered with bones, actually, the top of the pillar. A walkway around the edge. "Pool of bone" in the center with walkway around. Balconies with ballistas. Way high above is the underside of the elevator. Not just bones. Random garbage that is much fresher. A group of hobgoblins and orcs goes rushing through.
Short passages about 20' long to N, S, E, W then a door. Just a chamber beyond the W door and perpendicular hallway to E door. Clamor of hammering, perhaps workshops to E.  
Short passages about 20' long to N, S, E, W then a door. Just a chamber beyond the W door and perpendicular hallway to E door. Clamor of hammering, perhaps workshops to E.  
Bone pit has other bones, humans, kobolds, feline. Any dead thing tossed in as a bone pit. Base layer is dragon. Higher than the walkway around it.
Bone pit has other bones, humans, kobolds, feline. Any dead thing tossed in as a bone pit. Base layer is dragon. Higher than the walkway around it.
Elevator does not appear to be made to go to here.  
Elevator does not appear to be made to go to here.  
Workshops - To East passage N/S hammering is very loud. Open door 10' to S. After 10'  blacksmith area. Ogre at work assisted by orcs. Creating weapons. Not giant sized weapons.
Workshops - To East passage N/S hammering is very loud. Open door 10' to S. After 10'  blacksmith area. Ogre at work assisted by orcs. Creating weapons. Not giant sized weapons.
Opposite door to West. Clear barracks. originally 30x30' S. wall broken down to expand and bedding crammed in. Orc barracks. Wall paintings defaced badly. Maybe a battle scene with snake headed men, Amazons, and mages. Soot stained and faded. From the sound quite a few of them. Room wraps around.
Opposite door to West. Clear barracks. originally 30x30' S. wall broken down to expand and bedding crammed in. Orc barracks. Wall paintings defaced badly. Maybe a battle scene with snake headed men, Amazons, and mages. Soot stained and faded. From the sound quite a few of them. Room wraps around.
South Door - hallway to W & S. to W. another 30x30 NW side knocked out, connects to same barracks to W. To S a 20' passage then a T intersection.  
South Door - hallway to W & S. to W. another 30x30 NW side knocked out, connects to same barracks to W. To S a 20' passage then a T intersection.  
Checks out T to E. looks goes straight. To S. immediately goes W.  
Checks out T to E. looks goes straight. To S. immediately goes W.  
To E. passage might widen up to E.  
To E. passage might widen up to E.  
To W. where turns S. Long passageway with niches about every ten feet. Pretty dark and glow from inside the niches. - Checks out the glow - in the dark looks like letters on wall that give off a glow. Looks like incantations written into the back wall. Feed it to Brendil to write it down.<br>
To W. where turns S. Long passageway with niches about every ten feet. Pretty dark and glow from inside the niches. - Checks out the glow - in the dark looks like letters on wall that give off a glow. Looks like incantations written into the back wall. Feed it to Brendil to write it down.<br>

Revision as of 21:20, 29 December 2021

Session 75, December 29 2021

Astral-plane.jpg

Introduction

We continue at 10:00AM on the 30th of Laurilden (00.000.10.01 on the Apocalypse Clock) with the party in the midst of using Borthan's Astral Projection Tea to scout Hdrasta ...

    • Kauri:**

1. **Throne Room** [Session 74]
2. **Vault** [Session 74] Only ornamentation is the depressions where the stones can go. (Stones match gauntlet and the one One Horn has.)
3. Kobold Area (Western Side of shaft) - Standing on balcony in large room. Easily over 50' long & not quite as wide. Balcony all around the room. No living creatures & doesn't appear to be used often. Something like a trophy room. At least 50 kobolds strung up, hanging from balcony. Double staircase to lower level. Decorations - ceiling shows a mountain Old Greybeard (The cloister is depicted near the peak.) with a line of humanoids winding down from the peak. The line comes down towards the North wall and onto the North wall. 4 women leading this line of people. All except 4 women appear to be terrified, dragons, etc.
Tallest of the women is pointing outwards into the room. Kobolds killed a while ago. Exits to S - passage, East on the balcony level. On lower level double door on N end of room (wall with Mural) and another double door to S (under balcony). No orcs, giants, etc. not visible, quiet as well. Kauri checks out the rough passage to the S. 30 feet down ramshackle barrier blocking passage. Knocked down. To keep out those coming from the S. Dead kobolds behind the barrier. Widens out to smallish chamber. N. double doors on lower level. On other side sees a mess. Normal straight walls to either side and serious damage here. After collapses, looks like someone dug through the collapses with tunnels 5' high & 5' wide to NE, NW & N. More dead bodies of kobolds. NE tunnel - clump of dead bodies near. c. 20' widens up a bit & ceiling higher and off to E a tunnel running E/SE. Current tunnel more Northerly. Also filled with dead kobolds, babies, etc. Almost choke passage to N. While bodies left, they appear picked over. Double Doors to S - Tunnel in better condition. 30' wide, c. 50' to S. then collapses, another passage to E. c. 40' 20'wide. Double door at end of tunnel. Smashed fortifications with dead Kobolds. Door is open. Through door a very large chamber lit with lots of torches. A giant pillar of bones. (Kauri yanked back.)

    • Philomanthraxus:**

1. Dragon Bone Area - Very large chamber lit with torches all around. It is huge. SW area of chamber. Center of room is a pillar of bones. The bones are clearly dragon bones and are contained in pillar shape by a huge net of wire mesh. c. 30' across. Pillar 30' diameter, c. 50' high. A lot of doors out of here. Dbl doors to N, Dbl doors to S. A few single doors. S of pillar to E. North of pillar to W. Open Double door to W. with fortifications. Large open area off central open shaft. Mostly cleared out. In the center there is a dragon with a single set of bones. Laid out in correct positions, if it was a living dragon. There is currently an ogre directing a hill giant to place the final bone in the tail and shift it. Couple more hill giants w/o anything to do. Floor decorated with chalk markings and candles. Chalk markings have writings. Thinks it might be draconic, it is something else he doesn't know. On far back wall, manacled to wall are a lot of prisoners. Native islanders, and weird humanoid creatures. Part duck. Maybe 20 prisoners chained to the wall. He doesn't think the bones are all from the same dragon. There is one of every necessary piece to make one full dragon. No rhyme or reason. Best preserved or easiest to get to. Pillar does not appear to be placed there recently. They must be the source of the bones for the piecemeal dragon. Head it toward the pillar. Obviously an older dragon, probably ancient. Mesh/netting goes straight up to ceiling. Lap around pillar to see if there is anything else important. Broken down fortifications to W. single closed to W. Dbl Door closed N. Single Door East. open. Dlb door East. Open 40' to another dlb door, closed. E single door. Dble door to S. closed. Open area with dragon skeleton to SW. Check dbl door to S. on other side 20' wide passage. After 30' collapsed in, but clear signs of recent excavation. About half of it - left hand side. Propped up with buttresses.

2. Central Area 1 level up from Bones - Flies up through pillar. Floor of a very tall chamber. Just a bit of sky way far above. The center of this floor is littered with bones, actually, the top of the pillar. A walkway around the edge. "Pool of bone" in the center with walkway around. Balconies with ballistas. Way high above is the underside of the elevator. Not just bones. Random garbage that is much fresher. A group of hobgoblins and orcs goes rushing through. Short passages about 20' long to N, S, E, W then a door. Just a chamber beyond the W door and perpendicular hallway to E door. Clamor of hammering, perhaps workshops to E. Bone pit has other bones, humans, kobolds, feline. Any dead thing tossed in as a bone pit. Base layer is dragon. Higher than the walkway around it. Elevator does not appear to be made to go to here. Workshops - To East passage N/S hammering is very loud. Open door 10' to S. After 10' blacksmith area. Ogre at work assisted by orcs. Creating weapons. Not giant sized weapons. Opposite door to West. Clear barracks. originally 30x30' S. wall broken down to expand and bedding crammed in. Orc barracks. Wall paintings defaced badly. Maybe a battle scene with snake headed men, Amazons, and mages. Soot stained and faded. From the sound quite a few of them. Room wraps around. South Door - hallway to W & S. to W. another 30x30 NW side knocked out, connects to same barracks to W. To S a 20' passage then a T intersection. Checks out T to E. looks goes straight. To S. immediately goes W. To E. passage might widen up to E. To W. where turns S. Long passageway with niches about every ten feet. Pretty dark and glow from inside the niches. - Checks out the glow - in the dark looks like letters on wall that give off a glow. Looks like incantations written into the back wall. Feed it to Brendil to write it down.