Session Twenty-Nine, Plague of Angels

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245am 8th octiobar


Post explosion, area to the North is messed up. The glowing tower exploded too.


The datalink to the AI on this node is gone from the generator.

No wifi traffic at all. No data traffic in any line that we can detect.


The explosion came from the piller of light. Pretty much totally destroyed the room.

Pillar was attached at the floor. Not at the ceiling.

Workstations around it, control stations that would allow manipulation of the doors and generator.


Power to MCP comes from the floor. Some power still coming into the area. Live line coming into the room, runs from MCP northward, then westward. Toward the power supply generator in this section.

Mick looks for some memory circuits to hack, doesn’t find any. There’s many lenses tossed and scattered around… most are clear, some are cloudy, seem to have been slotted in the emitter in the floor…


**20 pieces of crystals that seem to be intact...but probably a singular piece before the explosion. Likely what’s left of the AI controlling this node…


Norht room:


All the robots self destructed in the northern room. Catwalk is collapsed. Wall to the north has an open space.


Garden Room: Above the North Exploded room, the ghostwalker goes and ends up in a garden. Unkempt, wildly overgrown. 7 – 8 feet high, Thick cacti, vines, some vaguely familiar bedelman fruits and veggies. A Lot of vertical space here. Artificial light is coming from above, currently rather dim. Sounds: dripping water, occasional insect chirp of some kind. Ecosystem seems to be intact.


2 towers rise above the vegetation and go up a long ways, several hundred feet. Walls here are decorated in the Garden Room with the typical hieroglyphic decorations of the bedelmen.

Meirraz says the writings are prayers. A form of prayers that modern bedelmen use for agricultural work/farming. The Cacti are iddril, tasty. His clan/immediate family have holidays where that’s a centerpiece, kindof like corn. He says it’s looking wild grown, maybe not real good.


Columns in the garden have doors at ground level in both of them.


Catwalk bridges coreward above the garden north and south of the columns. Heavy duty lights are above here. Usual door manipulations on column doors. Inscriptions on the walls still growth and fertility prayers.

Bowed windows on western wall of ‘chasm’, transparent with doorways, retractable bridges headed east/west toward each other. Bowed windows have a couple tables out, long rectangular tables, workbenches maybe.

Sensors above the doorways to the east and west. They seem active, red lights.

Wide doors to the east, 2 panles that slide apart


Further south, chasm goes to the south, no other doors at this level. Circles around and comes back to where the room collapsed.


100 Minutes suit time.


+ 60min


Leggy things. In the maintenance room. Thing at the top of the columns. We set off the defenses… Stefano gets out, Gerryhacks the doors with the sensors.


1 bedelman suit (Stefano’s) was noted by the AI.