Exploration Cheat Sheet
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Exploration Quick Reference Sheet: Dungeons
- Random Encounter Check (Every two Turns – 20 min – 6 on d6 standard)
- The Party Caller announces intention:
- Move:
- Exploration: 120’ per turn (default value)
- 3x speed through familiar areas (no mapping)
- Base movement rate (120’ default) each round when running
- Exhaustion after 30 rounds; -2 attacks, damage, AC until full rest for three turns
- Listen:
- One Round per attempt
- 1 in 6 standard chance of success
- Limit of 1 attempt
- Open a Door:
- One Round per attempt
- Unlimited attempts (bend bars/gates is one try)
- Chance to force door can never be more than 5 in 6 or less to 1 in 6
- Pick Lock takes 1 turn
- Chopping down a wooden door takes 1 turn
- Search for Traps:
- One Turn per 10’x10’ area or object
- Casual Examination of Room
- One Turn per area
- Thorough Examination of Room & Search for Secret Doors
- One Turn per 10’x10’ area
- Cast Spells (Details per description)
- Rest
- Required 1 Turn in every 6
- Miscellaneous Other
- Move:
- Encounters (See Encounter Quick Reference Sheet)
- Book-keeping
- Mark the passage of the turn
- Subtract resources as needed (light, spell duration, etc.)
Exploration Quick Reference Sheet: Wilderness & Outdoors
- Daily Setup
- Check weather and announce it to party
- If traveling across wilderness, check if party is lost:
- At sea, in sight of land: 2-in-6 without navigator
- At sea, out of sight of land: 100%; 2-in-6 with navigator
- In wilderness without trails or landmarks:
- Clear/Grasslands: 1-in-6
- Barren/Hills/Mountains/Woods: 2-in-6
- Desert/Jungle/Swamp: 3-in-6
- Determine direction (d6: 1-3 veer right; 4-6 veer left)
- If traveling across wilderness, check if party is lost:
- Check weather and announce it to party
- Determine Total Movement for Day
- 1/5 the standard movement rate in miles (24 miles/day for default 120’ movement)
- Adjust for terrain as follows:
- 33% slower for broken land/desert/forest/hills
- 50% slower for jungles/mountains/swamp
- 50% faster on maintained roads
- Roll for Random Encounters
- Three checks per day
- 1-in-6 for city/clear/grasslands/settled lands
- 2-in-6 for aerial/barren/desert/forest/hills/ocean/river
- 3-in-6 for jungle/mountains/swamps
- Resolve Rolled Encounters
- Resolve Miscellaneous Party Actions
- Camping in Wilderness
- Give party two or more options for campsite
- Roll for Random Encounters
- One check
- See above for chances