Exploration Cheat Sheet

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Exploration Quick Reference Sheet: Dungeons

  1. Random Encounter Check (Every two Turns – 20 min – 6 on d6 standard)
  2. The Party Caller announces intention:
    1. Move:
      1. Exploration: 120’ per turn (default value)
      2. 3x speed through familiar areas (no mapping)
      3. Base movement rate (120’ default) each round when running
        1. Exhaustion after 30 rounds; -2 attacks, damage, AC until full rest for three turns
    2. Listen:
      1. One Round per attempt
      2. 1 in 6 standard chance of success
      3. Limit of 1 attempt
    3. Open a Door:
      1. One Round per attempt
      2. Unlimited attempts (bend bars/gates is one try)
      3. Chance to force door can never be more than 5 in 6 or less to 1 in 6
      4. Pick Lock takes 1 turn
      5. Chopping down a wooden door takes 1 turn
    4. Search for Traps:
      1. One Turn per 10’x10’ area or object
    5. Casual Examination of Room
      1. One Turn per area
    6. Thorough Examination of Room & Search for Secret Doors
      1. One Turn per 10’x10’ area
    7. Cast Spells (Details per description)
    8. Rest
      1. Required 1 Turn in every 6
    9. Miscellaneous Other
  3. Encounters (See Encounter Quick Reference Sheet)
  4. Book-keeping
    1. Mark the passage of the turn
    2. Subtract resources as needed (light, spell duration, etc.)

Exploration Quick Reference Sheet: Wilderness & Outdoors

  1. Daily Setup
    1. Check weather and announce it to party
      1. If traveling across wilderness, check if party is lost:
        1. At sea, in sight of land: 2-in-6 without navigator
        2. At sea, out of sight of land: 100%; 2-in-6 with navigator
        3. In wilderness without trails or landmarks:
          1. Clear/Grasslands: 1-in-6
          2. Barren/Hills/Mountains/Woods: 2-in-6
          3. Desert/Jungle/Swamp: 3-in-6
        4. Determine direction (d6: 1-3 veer right; 4-6 veer left)
  2. Determine Total Movement for Day
    1. 1/5 the standard movement rate in miles (24 miles/day for default 120’ movement)
    2. Adjust for terrain as follows:
      1. 33% slower for broken land/desert/forest/hills
      2. 50% slower for jungles/mountains/swamp
      3. 50% faster on maintained roads
  3. Roll for Random Encounters
    1. Three checks per day
    2. 1-in-6 for city/clear/grasslands/settled lands
    3. 2-in-6 for aerial/barren/desert/forest/hills/ocean/river
    4. 3-in-6 for jungle/mountains/swamps
  4. Resolve Rolled Encounters
  5. Resolve Miscellaneous Party Actions
  6. Camping in Wilderness
    1. Give party two or more options for campsite
    2. Roll for Random Encounters
      1. One check
      2. See above for chances