Graveyard of Empires: The Curabel Campaign - Final Summary

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Graveyard of Empires: The End

After 221 sessions, 884+ hours, one year exactly in-game, and over four and a half real-life years, the party has defeated the evil AI named XenoTel and prevented the imminent invasion of their homeworld by the space dwarves’ armada. They also destroyed magic, both spells and enchanted items, except for a handful of ancient artifacts based on a system of transpatial manipulation that pre-dates the dragons and dwarves. Finally, there is now a huge gate to Hell — the shadowy world between worlds that DVLs and Daemons call home — and an intermittent rain of devils falling to the planet from outer space to spread chaos and ruin. Congratulations?

As mentioned last night, the big winners were the Devil Fish (who achieved their every goal with help from previous iterations of the party) and the Arch-Devil Asmodeus. The latter, after spending thousands of years bound to the probability sword of the first Lord Marshal of the Ancient Dwarves, fell into the possession of a group of inexperienced adventurers who carried him all the way to the one place (on a low-orbit space station) where he could enact his plan to free his people and wreak vengeance on the dwarves. Of course, the party’s role in that plan makes them the single greatest force for the liberation of enslaved entities ever — a fitting conclusion for adventurers whose first great victory was breaking up a much more localized slavery ring on Curmidden. At the same time, that accomplishment also makes them largely responsible for the imminent destruction of the greatest empire to ever conquer the Curabel Islands, which ended up being the graveyard of an empire spanning galaxies.

Obviously, the story of Curabel could go on from here — we left off last night with the party setting off to find the Mothers and regain their mastery over transpatial energies while also contemplating a future trip to Asmodeus’s realm — but the PC’s current victory seems like an opportune moment to take a break from those adventures. With the destruction of the dwarves, the campaign has lived up to its name and any further tales that might happen someday in the setting would be fundamentally different. Thank you, everyone, for making this the best campaign I’ve participated in throughout all my years of Dungeons & Dragons!