It’s been quite a spell since my last post, so I thought it might be a good idea to check-in to confirm that this blog is still a live project and to outline some plans for the next few months. There has been a logical reason for the prolonged delay since my last update, leaving aside general laziness and a busy summer schedule. This issue was that the next section of my commentary covers the Dwarven people and there were too many spoilers for my ongoing campaign to address that subject. While some of those secrets have yet to be discovered, my players have made significant progress in their investigation of Curabel’s Ancient Dwarven civilization and it will now be easier to cover that subject here without spoiling the campaign.
With this problem no longer holding things up, I will relaunch the campaign setting Bible annotation shortly. In addition, a number of additional random generation scripts written in Perl are almost ready for upload here — these will cover non-classed NPCs (compatible with just about any system) and treasure package generation (potentially useful in other games, but designed for AD&D 1E). Based on the site traffic, the random weather generator has been the most popular post on this blog, so I think these might also be of interest. Finally, I will also start posting annotated play reports from my ongoing campaign that has just reached its 66th session (covering 264 hours of weekly gaming).
Anyway, that’s enough planning — now it’s time to bring some of these ideas to fruition.