It’s taken a bit longer than anticipated to get posting again, but today I have released a new random generator, the Treasure Package Generation Script (also linked above). This Perl script creates treasure packages using the system outlined in the back of the AD&D 1e Dungeon Master’s Guide and Monster Manual. A few quick notes about that system and this tool:
- Each treasure package has percentage chances for different types of treasure appearing. It is possible to have a package generated with no treasure!
- I have also incorporated the gemstone descriptions from the DMG so you will know whether that topaz is translucent, transparent, or opaque! Seriously, though, this can be very useful when describing the treasure to PCs who don’t have a background as jewelers.
- This script produces a RTF document for download instead of a plain text file like my other random generators to date. You can change the file extension to TXT if that’s a concern, although you should then make sure to open the resulting file with a text editor that respects formatting/spacing (i.e., Wordpad, MS Word, or OpenOffice instead of Notepad).
- If you are running the script multiple times, be sure to clear your previous selections if you don’t intend to generate another set of the same treasure packages.
Future enhancements to the script will likely include the random generation of specific jewelry descriptions rather than just the terse indication of material given in the DMG. As usual, feedback and suggestions are most welcome and I will do my best to correct errors brought to my attention!
Another helpful script! Thanks for sharing!
This is great!
Is the script available to run offline?
I do have offline versions (they were originally written for ActivePerl on Windows). It might take a bit, but I will try to post these versions of my scripts for download.
Hey, it’s Perl and unless you do some specific Windows stuff it should run ok (or at least not need too much tweaking).
Thanks for making it available when you get the chance.